Game Development
Build playable prototypes, lightweight web games, mobile games, branded interactive experiences, or game-like product concepts with strong technical foundations.
Typical deliverables
- Game concept and mechanics scoping
- Playable prototype or production build
- Web or mobile implementation
- Performance and device testing
- Deployment and iteration plan
Business outcomes
- A playable experience users can understand quickly
- Lower-risk validation before a larger build
- Interactive product value beyond static content
What it costs
Indicative ranges for the Indian market, not a quote. They exist so you can sanity-check a budget before writing a brief — scoping produces the real number, and it may land outside these bands.
Playable prototype
₹4,00,000 – ₹10,00,000
Typically 4–8 weeks
Core loop only, built to answer whether it is fun and technically feasible before content production.
Production build
₹18,00,000 – ₹60,00,000+
Typically 4–9 months
Content, performance budgets, platform compliance and polish. Scope drives this range more than any other service.
Budget roughly 15–20% of the build cost per year for maintenance — dependency and OS updates, security patches, and small improvements.
Where the budget goes
Every engagement runs through the same five phases. Discovery is the smallest line and the one that most reliably pays for itself — industry data puts it at 5–10% of budget while cutting development overspend by 40–60%.
Clarify the business goal, users, constraints and risks, then agree what the first release must contain. The cheapest phase to get right and the most expensive to skip.
Interface design, data model, integration map and the technical decisions that are hard to reverse later.
Engineering in focused cycles with working previews, so scope and direction stay visible instead of arriving as a surprise at the end.
Functional testing, performance, accessibility and security checks. Runs alongside the build rather than only at the end.
Deployment, documentation, store submission where relevant, and the handover that lets the product be operated and improved after release.
Common questions
- What is the difference between a game prototype and a production build?
- A prototype answers whether the core loop is fun and technically feasible, and is deliberately disposable. A production build assumes that question is answered and invests in content, performance, platform compliance and polish. Confusing the two is the most common way game budgets are lost.
- Do you build for mobile, web, or both?
- Mobile and web game experiences, built with the same engineering discipline as the rest of the studio's work — performance budgets, reliable delivery and maintainable code rather than a one-off build that cannot be updated.
- Can games be used for training, marketing or education rather than entertainment?
- Yes. Interactive and gamified products work well for onboarding, training, product explanation and campaigns, where the goal is engagement and comprehension rather than a commercial title.
- How do you keep a game project's scope under control?
- By scoping the core loop first and proving it before content production begins, then treating everything beyond it as prioritised and optional. Scope discipline is what keeps a game project finishable.
- How much does game development cost?
- A playable prototype proving the core loop is typically ₹4,00,000–₹10,00,000 over 4–8 weeks. A production build runs from around ₹18,00,000 upward, and scope drives this range harder than any other service — content volume, platforms and polish level dominate the cost.